It’s a fast-paced burner with frenetic drumming and a squealing, distorted rock guitar. Later on, during your first boss fight as Alucard against demons Slogra and Gaibon (who first appear in Super Castlevania IV as minions to Dracula), you’re met with the backing track “Festival of Servants”. One only needs to listen to the foreboding and powerful “Tower of Mist”, the fanciful and epic “Dance of Gold”, or any of the three “Metamorphosis” tracks to see what I mean. The most standout feature of this soundtrack was how much better the orchestral elements sounded. The eerie atmosphere of the “Dracula’s Castle” theme is very fitting for a player as they enter the eponymous location for the first time, with hallways lit by candelabras while inhabited by zombies and large, intimidating warg beasts. Symphony of the Night‘s original soundtrack spans over 30 tracks, each one more memorable than the last. Through MIDI, live instrument recordings, and sampling, 32-bit music was the most detailed yet in the industry. This structure, along with this video game generation’s enhanced 32-bit tech, also enabled unprecedented freedom for Yamane in crafting the highly appreciated soundtrack for the game. Releasing for the Sega Saturn and Sony’s original Playstation (later shortened to PSX), its open-world approach was fresh to the series, enabling the player character Alucard (yes, ‘Dracula’ spelled backwards, a reference throughout a ton of vampire/Dracula related media) to explore several parts of Dracula’s castle at will. Seven years later, in 1997, Yamane would return to the beloved Castlevania franchise to work on what many consider the best one in the series, and even one of the best games of all-time: Castlevania: Symphony of the Night. No doubt a memorable track for so many people from this console generation. It’s an epic track with clean, twinkling synths and simulated orchestral elements to give it some girth. The crowning jewel of her work here is probably “The Sinking Old Sanctuary”, a song so good, it also made its way into a couple other Castlevania songs in the future, albeit remixed ( Circle of the Moon on the Game Boy Advance, and Legacy of Darkness on the Nintendo 64). Synth renditions of colorful and arpeggiated organs, slapping drums, and more play with the limitations of the 16-bit system in ways not often seen. What Yamane achieved with Bloodlines was frightfully on brand, yet different. Creepy and catchy has always been the name of the game when it comes to the music. The Castlevania series has always had a dramatic Gothic styling to it, visually and audibly. The system’s synthesizer allowed for pretty unique sounds and music for games and it was always interesting to see what developers could pull of with it Bloodlines was no exception. As the only Castlevania game exclusive to the Genesis, Yamane had the monumental task of being the sole composer of the game’s music. We would hear Yamane on a number of games, including Rocket Knight Adventures, its sequel Sparkster, and even Contra: Hard Corps, but one of the most important games for her career was 1994’s Castlevania: Bloodlines for the Sega Genesis. This is where she would start to show her great diversity in the art of composing, and see her ability to create music fitting of any project that was thrown at her. From here, Yamane got pretty steady work, evolving along with the video game technology of the 90s. It was a cutesy 8-bit style puzzle platformer with an Egyptian theme, both visually and musically. Two songs from this game would actually be remade for Castlevania: Portrait of Ruin much later in 2006 which makes her initiation into composing quite a foreshadow into the future. Yamane started making music in 1988 for Konami with her first gig as a composer on King’s Valley II for the MSX home computer systems. She is most famous for working on the Castlevania series, but has other gems in her diverse repertoire as we’ll soon learn. We’ll dive a little into her career from humble beginnings there, to her recent freelance work for indie titles, all spanning the spectrum of musical tone, mood, and genre. Welcome back to Sound Test, where we delve into exceptional video game soundtracks and how they enhance the experiences of the games they appear in! Since it’s Halloween, I figured I’d make this one a little spooky and talk about someone that I’ve had in mind since conceptualizing this feature: Japanese composer Michiru Yamane. A highly celebrated and accomplished composer for nearly 30 years, she’s largely attributed to her relationship with Japanese game developer Konami.
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